@startuml
sprite $umbrella_beach [48x48/16] {
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}


!define FA6_UMBRELLA_BEACH(_alias) ENTITY(rectangle,black,umbrella_beach,_alias,FA6 UMBRELLA_BEACH)
!define FA6_UMBRELLA_BEACH(_alias, _label) ENTITY(rectangle,black,umbrella_beach,_label, _alias,FA6 UMBRELLA_BEACH)
!define FA6_UMBRELLA_BEACH(_alias, _label, _shape) ENTITY(_shape,black,umbrella_beach,_label, _alias,FA6 UMBRELLA_BEACH)
!define FA6_UMBRELLA_BEACH(_alias, _label, _shape, _color) ENTITY(_shape,_color,umbrella_beach,_label, _alias,FA6 UMBRELLA_BEACH)
skinparam folderBackgroundColor<<FA6 UMBRELLA_BEACH>> White
@enduml